Age of Annihilation
Burj and Kalahar
Bujh/ Kalahar (Sounds similar to the word ”dirge”/ Kal – A – Har)
Region: In the north the Bujh desert is an empty, dry, dusty wasteland. Large rock formations are scattered around massive dunes and rolling hills. The winds are strong and make sandstorms suddenly and often. The few nomadic settlements find refuge in these rocks where shade and small pools of water can be collected from evening dew.
Farther south the desert turns into rocky badlands. Water is more common but far less than it used to have. Salt flats and other signs of cracked earth show that there was once water but it has long since gone. Tribes of mounted warriors raid and attack each other for livestock and slaves.
Farther south still, three massive rivers provide the water needed for the lush plants and tropical soil. Curved palm trees and fern leaves are a common sight. The jungles and tropical climate breeds countless varieties of plants, fruits, spices, and other commodities that have made the land rich. Along the border region between the badlands are deep silver mines that can been seen far off from the farmlands. The rivers attract a number of wild animals that rely on the water ways including crocodiles, massive snakes, and sea turtles.
Description: At first glance, not many people would put all of these various people together; however the region is home to dozens of small tribes and ethnic groups that they have been given one single ethnic name. From broad shouldered, tall, peoples, to shirt, nigh emaciated laborers, to fair skinned clean shaven nobles call this realm home. Dark skin, fair skin, tanned, olive, and everything else in between can be found here.
Languages: Drathi (the language of the Burj, no written language) Kalahari
Male – Anish, Anuj, Ashok, Basu, Damudar, Devdan, Gautama, Hari, Indrajit, Johar, Karna, Lal, Manju, Mohandas, Naveen, Sundar, Vasu, Vivek, Yash
Female – Amita, Asha, Damanyanti, Devika, Ila, Jaya, Kalpana, Kausalya, Malti, Maya, Nikhila, Padma, Pavarti, Priya, Rajni, Sarika, Shakti, Sita
Clothing Styles: Because of the heat, bare skin is expected. Bear arms and legs are common, and even many laborers/craftsman will only wear small clothes. With money, come more clothes. Turbans and hair wraps are very popular thanks to the silk trade bringing in millions of blots. As aa result, it is not uncommon to see a commoner with small amounts of silk.
Notable Trade Products: Silk, tea, incense, figs, turmeric, pepper, cinnamon, tomatoes, rice, spinach, sandstone, glassware, horses, sugar.
Politics: In Burj tribalism is the rule here. Warlords and battle commanders band large swaths of men and tribal forces march across the desert, fighting over water, food, women, and even sport. The tribes here make fearsome fighters but lack sufficient knowledge for advance tactics. They possess iron, steel, and other materials for making weapons, but have not moved beyond the Mystic Age in terms of magical development. As such they lack the ability to press too deeply into any one nation.
The case in Kalahar is very much different. Powerful merchant princes grew from a landed elite. The city and surrounding area is managed much like an estate (albeit a very large one). Influence and leadership pass as money and the ability to secure powerful positions and security fall from one family to another. Rivalries are common, but tend to be less direct, attacking the means of production as opposed to the elite classes themselves. Bribes are common and even expected in most circumstances.
Note- economics work differently in Kalahar than in other standard Pathfinder RPG universes. Gold has less value in the region as deposits for the metal were non-existent, silver however was in abundance. As a result, Silver coins are treated at a much higher value where as gold has a 10th. Copper remains the same. This does not effect the cost of items, but does influence the types of coins that are accepted. To simplify: 1 Paloma GP = 1 Kalahari SP, 1 Paloma SP = 5 Kalahari SP. Or a merchant who wishes to buy 10GP worth of silk from a Kalahari merchant would have to either give 100 Paloma gold coins or 50 silver coins
The Mogul – The Merchant Prince of Lahore is possibly the richest person in the known world, save for the Emperor of the Vast or the God King of Itchala. The Mogul’s family is massive, with nearly forty direct children, and scores of grandchildren. All business is conducted with his blessing, and his vast wealth in spices, ships, and silver has kept his power sure.
The Silk Cords – While the mogul is the unquestioned prince, his power has no guarantee of inheritance to his heirs. There are many would be princes and merchant lords who would love to have the wealth and power that the spice trade brings, and the Mogul was not the first prince. The Silk Cords are hired killers and assassins that specialize in dealing with noble families and dealing death in a more gentle way. In particular, due to the distain for drawing highborn blood, a silk strangling cord is offered. Poison, smothering, and other less graphic methods of murdered are also favored. Often with any lesser born targets, they simple disappear.
The Shadow Prince – While the Mogul has the wealth and power to move the nation, the Shadow Prince is the universal constant that controls the entire southern continent. Not many know by what force The Shadow Prince is able to maintain his power, but he has been a force in the national consciousness for over 300 years. The Shadow Prince the unspoken ruler of the Kalahar. Despite being clothed in great amounts of power, the Shadow Prince does not interfere in day to day affairs. What is known is that when the Shadow Prince does want something to happen, it happens. Mountains of gold appear, adventurers are hired, and Moguls die.